Team rituals and culture

Project

Company

Freenow

Year

2024

Role

Director, User Experience

Team

Marian Wagner — Design Lead
Fernanda Marques — Design Lead
Nadine Piecha — Head of UX Research

The context

I like to think of culture as something that reflects how you actually operate and work day to day, your practices, and how you assign the meaning and intention behind them.

 

 

Your team rituals and leadership style are your team’s culture. Do that well and you’re very well set for success.

 

In the following article I’m not looking to describe how each Designer from the team should work, since we have a very basic set expectation of that process looks like and I’ll be sharing more of that soon. So, consider this a deeper dive into our day-to-day: meeting cadences, rituals, and anything else that helps our design team stay connected and efficient and set the Culture for the team.

 

By no means this is meant to be a process that works perfectly. We are constantly looking to try out new things and ditch what doesn’t work for us. 

 

Before I go into the different rituals we’ve set up for our team, I’d like to point out that this process is by no means unique in the industry. It’s a combination of widespread rituals and processes that I’ve seen work first hand in other companies I worked for and also it’s inspired by other big tech companies sharing about how they work publicly. 

 

I believe a design team (or any team really) with good culture excels at all the following. Although this piece is focusing on Design Rituals only.

 

01

Design rituals

02

Receiving & providing feedback

03

Celebrating success

04

Leading by example

Goals

01

Creating community

02

Celebrating success

03

Increasing team efficiency

04

Elevating design & research quality

05

Enabling career growth

To be able to accomplish the goals above, we decided to put in place two types of rituals for the Freenow design team.

 

Team culture and syncs

  1. Domain weekly syncs
  2. Retrospectives
  3. Monthly All hands
  4. Annual Gathering

 

Upskillings

  1. Design critiques
  2. Co-creation sessions
  3. Knowledge sharing

Domain weekly syncs

Who: Product Design, UX Research, UX Writing

What: Meeting to create alignment between members of a specific domain or discipline. i.e. Rider, Driver, UX Research

When: Every Monday morning (45’ per domain)

Why: To create regular space for team discussion

 

During these meetings we aim to:

 

  1. Improve visibility & alignment across teams
  2. Share company and leadership updates
  3. Request support or raise concerns
  4. Encourage closer team collaboration
slides
slides

Co-creation sessions

During these meetings we aim to:

 

  1. Go through problems together
  2. Sketch new ideas and/or refine explorations
  3. Gain confidence on the way forward
  • Who: Product Design, UX Research, UX Writing
  • What: A collaborative, hands-on space to ideate and explore different solution approaches with fellow colleagues (skipped if no topics come up)
  • When: Every Tuesday morning (60’)
  • Why: To create regular space for team collaboration
slides

Design Critique

During these meetings we aim to:

 

  1. Unblock & generate ideas
  2. Elevate design quality
  3. Encourage consistency
  4. Share context
  • Who: Product Design, UX Research, UX Writing, other relevant functions
  • What: A safe space to get design feedback, independent from roadmap decision-making and free from stress and job hierarchies. We define the agenda on Mondays’ domain syncs. 
  • When: Every Thursday morning (60’)
  • Why: To create regular space for team collaboration
slides

Knowledge sharing sessions

During these meetings we aim to:

 

  1. Learn (weekly!)
  2. Have a good time together
  • Who: Product Design, UX Research, UX Writing
  • What: A safe space to get together as Product Designers to share tips, tools, articles, trends or anything else we’ve learnt about Design and AI.
  • When: Every Thursday morning (60’)
  • Why: we want to enable formal spaces to share knowledge inforrmally. Any topics are welcome and no preparation is needed. We have shared all sorts of knowledge: from a small plug-in someone tried, to trying out Cursor, to any personal time management technique.
slides

Monthly All hands

We meet every month to

 

  1. Share big team updates
  2. Discuss company strategy
  3. Show&Tell projects
  4. Celebrate success
  5. Give Kudos
  • Who: Product Design, UX Research, UX Writing
  • When: Every last Friday of the month (60’)
slides
slides

Annual Gathering

We come together once a year and wrap-up a couple of days full of activities. In a remote or hybrid set-up in-person team time is extremely important to connect beyond our daily work priorities. We have a fairly distributed team through Europe so this is a key pillar for us.

 

In my first year edition the theme was on Accessibility and defining our UX team strategy. For year 2 we’re planning it around AI and breaking silos.

slides
slides
slides
slides
alvar-avatar

Àlvar Sans

Hands-on design leader

Team rituals and culture

Project

Company

Freenow

Year

2024

Role

Director, User Experience

Team

Marian Wagner — Design Lead
Fernanda Marques — Design Lead
Nadine Piecha — Head of UX Research

The context

I like to think of culture as something that reflects how you actually operate and work day to day, your practices, and how you assign the meaning and intention behind them.

 

 

 

Your team rituals and leadership style are your team’s culture. Do that well and you’re very well set for success.

 

In the following article I’m not looking to describe how each Designer from the team should work, since we have a very basic set expectation of that process looks like and I’ll be sharing more of that soon. So, consider this a deeper dive into our day-to-day: meeting cadences, rituals, and anything else that helps our design team stay connected and efficient and set the Culture for the team.

 

By no means this is meant to be a process that works perfectly. We are constantly looking to try out new things and ditch what doesn’t work for us. 

 

Before I go into the different rituals we’ve set up for our team, I’d like to point out that this process is by no means unique in the industry. It’s a combination of widespread rituals and processes that I’ve seen work first hand in other companies I worked for and also it’s inspired by other big tech companies sharing about how they work publicly. 

 

I believe a design team (or any team really) with good culture excels at all the following. Although this piece is focusing on Design Rituals only.

 

01

Design rituals

02

Receiving & providing feedback

03

Celebrating success

04

Leading by example

Goals

01

Creating community

02

Celebrating success

03

Increasing team efficiency

04

Elevating design & research quality

05

Enabling career growth

To be able to accomplish the goals above, we decided to put in place two types of rituals for the Freenow design team.

 

Team culture and syncs

  1. Domain weekly syncs
  2. Retrospectives
  3. Monthly All hands
  4. Annual Gathering

 

Upskillings

  1. Design critiques
  2. Co-creation sessions
  3. Knowledge sharing

Domain weekly syncs

Who: Product Design, UX Research, UX Writing

What: Meeting to create alignment between members of a specific domain or discipline. i.e. Rider, Driver, UX Research

When: Every Monday morning (45’ per domain)

Why: To create regular space for team discussion

 

During these meetings we aim to:

 

  1. Improve visibility & alignment across teams
  2. Share company and leadership updates
  3. Request support or raise concerns
  4. Encourage closer team collaboration
slides
slides

Co-creation sessions

During these meetings we aim to:

 

  1. Go through problems together
  2. Sketch new ideas and/or refine explorations
  3. Gain confidence on the way forward
  • Who: Product Design, UX Research, UX Writing
  • What: A collaborative, hands-on space to ideate and explore different solution approaches with fellow colleagues (skipped if no topics come up)
  • When: Every Tuesday morning (60’)
  • Why: To create regular space for team collaboration
slides

Design Critique

During these meetings we aim to:

 

  1. Unblock & generate ideas
  2. Elevate design quality
  3. Encourage consistency
  4. Share context
  • Who: Product Design, UX Research, UX Writing, other relevant functions
  • What: A safe space to get design feedback, independent from roadmap decision-making and free from stress and job hierarchies. We define the agenda on Mondays’ domain syncs. 
  • When: Every Thursday morning (60’)
  • Why: To create regular space for team collaboration

Knowledge sharing sessions

During these meetings we aim to:

 

  1. Learn (weekly!)
  2. Have a good time together
  • Who: Product Design, UX Research, UX Writing
  • What: A safe space to get together as Product Designers to share tips, tools, articles, trends or anything else we’ve learnt about Design and AI.
  • When: Every Thursday morning (60’)
  • Why: we want to enable formal spaces to share knowledge inforrmally. Any topics are welcome and no preparation is needed. We have shared all sorts of knowledge: from a small plug-in someone tried, to trying out Cursor, to any personal time management technique.
slides

Monthly All hands

Who: Product Design, UX Research, UX Writing

When: Every last Friday of the month (60’)

slides
slides

Annual Gathering

We come together once a year and wrap-up a couple of days full of activities. In a remote or hybrid set-up in-person team time is extremely important to connect beyond our daily work priorities. We have a fairly distributed team through Europe so this is a key pillar for us.

 

In my first year edition the theme was on Accessibility and defining our UX team strategy. For year 2 we’re planning it around AI and breaking silos.

slides
slides
slides
slides
alvar-avatar

Àlvar Sans

alvar.sans.pola@gmail.com

Team rituals and culture

Project

Company

Freenow

Year

2024

Role

Director, User Experience

Team

Marian Wagner — Design Lead
Fernanda Marques — Design Lead
Nadine Piecha — Head of UX Research

The context

I like to think of culture as something that reflects how you actually operate and work day to day, your practices, and how you assign the meaning and intention behind them.

 

 

 

Your team rituals and leadership style are your team’s culture. Do that well and you’re very well set for success.

 

In the following article I’m not looking to describe how each Designer from the team should work, since we have a very basic set expectation of that process looks like and I’ll be sharing more of that soon. So, consider this a deeper dive into our day-to-day: meeting cadences, rituals, and anything else that helps our design team stay connected and efficient and set the Culture for the team.

 

By no means this is meant to be a process that works perfectly. We are constantly looking to try out new things and ditch what doesn’t work for us. 

 

Before I go into the different rituals we’ve set up for our team, I’d like to point out that this process is by no means unique in the industry. It’s a combination of widespread rituals and processes that I’ve seen work first hand in other companies I worked for and also it’s inspired by other big tech companies sharing about how they work publicly. 

 

I believe a design team (or any team really) with good culture excels at all the following. Although this piece is focusing on Design Rituals only.

 

01

Design rituals

02

Receiving & providing feedback

03

Celebrating success

04

Leading by example

Goals

01

Creating community

02

Celebrating success

03

Increasing team efficiency

04

Elevating design & research quality

05

Enabling career growth

To be able to accomplish the goals above, we decided to put in place two types of rituals for the Freenow design team.

 

Team culture and syncs

  1. Domain weekly syncs
  2. Retrospectives
  3. Monthly All hands
  4. Annual Gathering

 

Upskillings

  1. Design critiques
  2. Co-creation sessions
  3. Knowledge sharing

Domain weekly syncs

Who: Product Design, UX Research, UX Writing

What: Meeting to create alignment between members of a specific domain or discipline. i.e. Rider, Driver, UX Research

When: Every Monday morning (45’ per domain)

Why: To create regular space for team discussion

 

During these meetings we aim to:

 

  1. Improve visibility & alignment across teams
  2. Share company and leadership updates
  3. Request support or raise concerns
  4. Encourage closer team collaboration
slides
slides

Co-creation sessions

During these meetings we aim to:

 

  1. Go through problems together
  2. Sketch new ideas and/or refine explorations
  3. Gain confidence on the way forward
  • Who: Product Design, UX Research, UX Writing
  • What: A collaborative, hands-on space to ideate and explore different solution approaches with fellow colleagues (skipped if no topics come up)
  • When: Every Tuesday morning (60’)
  • Why: To create regular space for team collaboration
slides

Design Critique

During these meetings we aim to:

 

  1. Unblock & generate ideas
  2. Elevate design quality
  3. Encourage consistency
  4. Share context
  • Who: Product Design, UX Research, UX Writing, other relevant functions
  • What: A safe space to get design feedback, independent from roadmap decision-making and free from stress and job hierarchies. We define the agenda on Mondays’ domain syncs. 
  • When: Every Thursday morning (60’)
  • Why: To create regular space for team collaboration

Knowledge sharing sessions

During these meetings we aim to:

 

  1. Learn (weekly!)
  2. Have a good time together
  • Who: Product Design, UX Research, UX Writing
  • What: A safe space to get together as Product Designers to share tips, tools, articles, trends or anything else we’ve learnt about Design and AI.
  • When: Every Thursday morning (60’)
  • Why: we want to enable formal spaces to share knowledge inforrmally. Any topics are welcome and no preparation is needed. We have shared all sorts of knowledge: from a small plug-in someone tried, to trying out Cursor, to any personal time management technique.
slides

Monthly All hands

We meet every month to

 

  1. Share big team updates
  2. Discuss company strategy
  3. Show&Tell projects
  4. Celebrate success
  5. Give Kudos

Who: Product Design, UX Research, UX Writing

When: Every last Friday of the month (60’)

slides
slides

Annual Gathering

We come together once a year and wrap-up a couple of days full of activities. In a remote or hybrid set-up in-person team time is extremely important to connect beyond our daily work priorities. We have a fairly distributed team through Europe so this is a key pillar for us.

 

In my first year edition the theme was on Accessibility and defining our UX team strategy. For year 2 we’re planning it around AI and breaking silos.

slides
slides
slides
slides
alvar-avatar

Àlvar Sans

alvar.sans.pola@gmail.com

alvar.sans.pola@gmail.com