Back
Project
The context
Recent product releases exposed a concerning pattern: a significant number of features were failing to meet the high standards our customers have come to expect.
This decline in quality was eroding customer trust, increasing the risk of churn, and directly contradicting our core value of customer devotion.
This problem manifests in two key scenarios:
The consequences are far-reaching:
This situation became unsustainable. To deliver high-quality products and uphold our core values, we had to put in place a framework to address these issues head-on. I had a good experience working at Adevinta where I was also part of the definition of how the company defined UX Debt and went through the process of implementing it seeing a brutal impact on debt being resolved and increased happiness of designers in my team. If you want to learn more about that impact, check Victor Sola’s substack article where he talks through the entire initiative. I had proof and made the case easier to pitch!
We made sure we made this initiative part of our UX team strategy, under the Product quality pillar and we teamed up with Engineering to establish a framework that was inspired by the Tech Debt framework already in place.

Our definition
Design debt represents all the user-experience issues that accumulate over time when we release features that create friction for the user.
It can be introduced deliberately (e.g., an MVP shortcut) or accidentally (e.g., an unforeseen usability issue).
What isn’t Design Debt?
5 Categories
01
Visual Design
Brand cohesion, Design system alignment, aesthetics, and the general look and feel of the product UI. Example: Inconsistent modals and old illustration style
02
Interaction Design
How the product works, moves, and reacts to user input. Example: Two different form fields that are meant to be the same and we’re using two different components for the same
03
Content
How the product communicates with the people using it. Example: Vague error messages that don't help the user solve the problem.
04
Information Architecture
The cohesiveness and intuition of navigation and content structure. Example: A disorganized and deep navigation menu that makes it hard for users to find key features.
04
Accessibility
How the product includes elements like color contrast, focus indicators, and text alternatives for all users. Example: Low-contrast text that is difficult for users with visual impairments to read.
Our framework
Step 1: Identify it
Step 2: Document it
The Issue type in JIRA is UX-Debt and should contain the following information:


Step 3: Prioritising it
Independent Prioritization for Design Debt
Addressing Lower-Priority UX Debt
Decision-Making Framework: Impact vs. Effort Matrix
When assessing the "value" or "impact" (which can be understood as a "severity"), consider two key dimensions:
Criticality of the Journey/Feature:
Blocking and Persistence of the Problem:
Lobbying & pilot test
We wanted to bring the entire organisation aware of the issue and sign-off the initiative so we defined an RFC that we wrote together with Corina and Sara, plus the help of other people in the Design team either actively contributing and writing or just providing feedback to the document in a Design Crit session. We brought that RFC to our Product Leadership meeting where Engineering, Data, Product and Design leadership meet recurrently to discuss strategy and tactical topics like this one, and got to sign-off the initiative. We got questions around priority, capacity allocation and doubts around the categories but overall nothing that kept us from kicking off the pilot test.
The most difficult part was done, now we had to pilot and see the impact it had, so we organised workshops with product squads to take them through the definition, and we made them reach agreements on how they internally organised their debt boards following our suggestions. They also spent a big portion of the time collecting and talking together as a team how to capture debt, agree on the category, business impact and all the relevant axis. It was fun and engaging at the same time. People were bought into it as soon as they tried out the framework themselves. Here you can see Nina from the Design team leading the workshop with her squad. Great pride as a UX Director seeing our team leading our strategic initiatives and making progress and impact with them.

Impact & final remarks
You might be wondering how we measure the impact of resolving UX Debt and which has been the impact so far. Fair. But.
We’ve just started and in a couple of teams we have solved 15 Debt issues in three months in. That’s just the beginning.
We're all about tackling UX debt because, over time, it can really mess with usability and ruin the user experience. By focusing on fixing this debt, we make sure our products are not just functional but also a joy to use. Sure, you might see immediate results in metrics like how many issues we’ve tackled, but the real perks show up in long term customer loyalty and satisfaction over time.
More importantly, the care for quality, and also how AI is now empowering design teams to ship high quality even further, leaves no room to ignore UX debt anymore. Either you ship quality products or the product will not be set for long term success because another competitor will do the same, but better, as simple as that. So metrics are alright, but quality is often opinionated and difficult to measure.
Reach out to learn more about the full story and impact
Book a call
Chat


Àlvar Sans
Design + Strategy + Operations
Hands on design leadership
at Freenow
Back
Project
The context
Recent product releases exposed a concerning pattern: a significant number of features were failing to meet the high standards our customers have come to expect.
This decline in quality was eroding customer trust, increasing the risk of churn, and directly contradicting our core value of customer devotion.
This problem manifests in two key scenarios:
The consequences are far-reaching:
This situation became unsustainable. To deliver high-quality products and uphold our core values, we had to put in place a framework to address these issues head-on. I had a good experience working at Adevinta where I was also part of the definition of how the company defined UX Debt and went through the process of implementing it seeing a brutal impact on debt being resolved and increased happiness of designers in my team. If you want to learn more about that impact, check Victor Sola’s substack article where he talks through the entire initiative. I had proof and made the case easier to pitch!
We made sure we made this initiative part of our UX team strategy, under the Product quality pillar and we teamed up with Engineering to establish a framework that was inspired by the Tech Debt framework already in place.

Our definition
Design debt represents all the user-experience issues that accumulate over time when we release features that create friction for the user. It can be introduced deliberately (e.g., an MVP shortcut) or accidentally (e.g., an unforeseen usability issue).
What isn’t Design Debt?
5 Categories
01
Visual Design
Brand cohesion, Design system alignment, aesthetics, and the general look and feel of the product UI. Example: Inconsistent modals and old illustration style
02
Interaction Design
How the product works, moves, and reacts to user input. Example: Two different form fields that are meant to be the same and we’re using two different components for the same
03
Content
How the product communicates with the people using it. Example: Vague error messages that don't help the user solve the problem.
04
Information Architecture
The cohesiveness and intuition of navigation and content structure. Example: A disorganized and deep navigation menu that makes it hard for users to find key features.
04
Accessibility
How the product includes elements like color contrast, focus indicators, and text alternatives for all users. Example: Low-contrast text that is difficult for users with visual impairments to read.
Our framework
Step 1: Identify it
Step 2: Document it
The Issue type in JIRA is UX-Debt and should contain the following information:


Step 3: Prioritising it
Independent Prioritization for Design Debt
Addressing Lower-Priority UX Debt
Decision-Making Framework: Impact vs. Effort Matrix
When assessing the "value" or "impact" (which can be understood as a "severity"), consider two key dimensions:
Criticality of the Journey/Feature:
Blocking and Persistence of the Problem:
Lobbying & pilot test
We wanted to bring the entire organisation aware of the issue and sign-off the initiative so we defined an RFC that we wrote together with Corina and Sara, plus the help of other people in the Design team either actively contributing and writing or just providing feedback to the document in a Design Crit session. We brought that RFC to our Product Leadership meeting where Engineering, Data, Product and Design leadership meet recurrently to discuss strategy and tactical topics like this one, and got to sign-off the initiative. We got questions around priority, capacity allocation and doubts around the categories but overall nothing that kept us from kicking off the pilot test.
The most difficult part was done, now we had to pilot and see the impact it had, so we organised workshops with product squads to take them through the definition, and we made them reach agreements on how they internally organised their debt boards following our suggestions. They also spent a big portion of the time collecting and talking together as a team how to capture debt, agree on the category, business impact and all the relevant axis. It was fun and engaging at the same time. People were bought into it as soon as they tried out the framework themselves. Here you can see Nina from the Design team leading the workshop with her squad. Great pride as a UX Director seeing our team leading our strategic initiatives and making progress and impact with them.

Impact & final remarks
You might be wondering how we measure the impact of resolving UX Debt and which has been the impact so far. Fair. But.
We’ve just started and in a couple of teams we have solved 15 Debt issues in three months in. That’s just the beginning.
We're all about tackling UX debt because, over time, it can really mess with usability and ruin the user experience. By focusing on fixing this debt, we make sure our products are not just functional but also a joy to use. Sure, you might see immediate results in metrics like how many issues we’ve tackled, but the real perks show up in long term customer loyalty and satisfaction over time.
More importantly, the care for quality, and also how AI is now empowering design teams to ship high quality even further, leaves no room to ignore UX debt anymore. Either you ship quality products or the product will not be set for long term success because another competitor will do the same, but better, as simple as that. So metrics are alright, but quality is often opinionated and difficult to measure.
Reach out to learn more about the full story and impact
Book a call
Chat


Àlvar Sans
Design + Strategy + Operations
Hands on design leadership
at Freenow
Back
Project
The context
Recent product releases exposed a concerning pattern: a significant number of features were failing to meet the high standards our customers have come to expect.
This decline in quality was eroding customer trust, increasing the risk of churn, and directly contradicting our core value of customer devotion.
This problem manifests in two key scenarios:
The consequences are far-reaching:
This situation became unsustainable. To deliver high-quality products and uphold our core values, we had to put in place a framework to address these issues head-on. I had a good experience working at Adevinta where I was also part of the definition of how the company defined UX Debt and went through the process of implementing it seeing a brutal impact on debt being resolved and increased happiness of designers in my team. If you want to learn more about that impact, check Victor Sola’s substack article where he talks through the entire initiative. I had proof and made the case easier to pitch!
We made sure we made this initiative part of our UX team strategy, under the Product quality pillar and we teamed up with Engineering to establish a framework that was inspired by the Tech Debt framework already in place.

Our definition
Design debt represents all the user-experience issues that accumulate over time when we release features that create friction for the user. It can be introduced deliberately (e.g., an MVP shortcut) or accidentally (e.g., an unforeseen usability issue).
What isn’t Design Debt?
5 Categories
01
Visual Design
Brand cohesion, Design system alignment, aesthetics, and the general look and feel of the product UI. Example: Inconsistent modals and old illustration style
02
Interaction Design
How the product works, moves, and reacts to user input. Example: Two different form fields that are meant to be the same and we’re using two different components for the same
03
Content
How the product communicates with the people using it. Example: Vague error messages that don't help the user solve the problem.
04
Information Architecture
The cohesiveness and intuition of navigation and content structure. Example: A disorganized and deep navigation menu that makes it hard for users to find key features.
04
Accessibility
How the product includes elements like color contrast, focus indicators, and text alternatives for all users. Example: Low-contrast text that is difficult for users with visual impairments to read.
Our framework
Step 1: Identify it
Step 2: Document it
The Issue type in JIRA is UX-Debt and should contain the following information:


Step 3: Prioritising it
Independent Prioritization for Design Debt
Addressing Lower-Priority UX Debt
Decision-Making Framework: Impact vs. Effort Matrix
When assessing the "value" or "impact" (which can be understood as a "severity"), consider two key dimensions:
Criticality of the Journey/Feature:
Blocking and Persistence of the Problem:
Lobbying & pilot test
We wanted to bring the entire organisation aware of the issue and sign-off the initiative so we defined an RFC that we wrote together with Corina and Sara, plus the help of other people in the Design team either actively contributing and writing or just providing feedback to the document in a Design Crit session. We brought that RFC to our Product Leadership meeting where Engineering, Data, Product and Design leadership meet recurrently to discuss strategy and tactical topics like this one, and got to sign-off the initiative. We got questions around priority, capacity allocation and doubts around the categories but overall nothing that kept us from kicking off the pilot test.
The most difficult part was done, now we had to pilot and see the impact it had, so we organised workshops with product squads to take them through the definition, and we made them reach agreements on how they internally organised their debt boards following our suggestions. They also spent a big portion of the time collecting and talking together as a team how to capture debt, agree on the category, business impact and all the relevant axis. It was fun and engaging at the same time. People were bought into it as soon as they tried out the framework themselves. Here you can see Nina from the Design team leading the workshop with her squad. Great pride as a UX Director seeing our team leading our strategic initiatives and making progress and impact with them.

Impact & final remarks
You might be wondering how we measure the impact of resolving UX Debt and which has been the impact so far. Fair. But.
We’ve just started and in a couple of teams we have solved 15 Debt issues in three months in. That’s just the beginning.
We're all about tackling UX debt because, over time, it can really mess with usability and ruin the user experience. By focusing on fixing this debt, we make sure our products are not just functional but also a joy to use. Sure, you might see immediate results in metrics like how many issues we’ve tackled, but the real perks show up in long term customer loyalty and satisfaction over time.
More importantly, the care for quality, and also how AI is now empowering design teams to ship high quality even further, leaves no room to ignore UX debt anymore. Either you ship quality products or the product will not be set for long term success because another competitor will do the same, but better, as simple as that. So metrics are alright, but quality is often opinionated and difficult to measure.
Reach out to learn more about the full story and impact
Book a call
Chat
